While version 12 laid much of the ground work that is now Robit Riddle it had more obstacles to overcome. The smoothness of the encounters while better, where not as smooth as I would like. But now I was going to fix it!
So you have an idea you throw it onto some cardboard and you test it yourself to make sure it makes sense. Great! Now you take your idea and walk out into the real world. After each play you are bombarded left and right with new idea's and people trying to change the game. For the most part it may seem like noise. What do you do? Ignore them and push on? Try to implement their ideas?
BostonFIG is a one day show that is open to the public and press at MIT in Boston. This was my first trip to BostonFIG and I really had no idea what to expect, but following my own rules I did my best to prepare for the event. I knew this wasn't really a show to do the hardcore playtesting like I did in the Double Exposure Playtest Hall at GenCon. This show is more about general exposure
The importance of the pitch cannot be understated. I am no master at it, but I can relate what has worked for me over time.
When I first started, the content of the pitch was mostly about the mechanics which I thought were cool and my motivation for doing the game. This was long winded and could be rather boring